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Old Jul 04, 2009, 01:20 AM // 01:20   #21
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helix, i never meant *you* were a noob, but pools can be done with no iau, no feigned in 7 mins or less. it's *somewhat* safer to carry but with a lightning shield and IAU you already have damage reduction + armor anti kd so dcharge imo would be better.

Quote:
Originally Posted by Destro Maniak View Post
but feigned makes you almost immune to graspings and makes traps deal incredible small amounts of damage

what you say is nothing but explaining how you DONT NEED feigned

to explain how you dont need feigned, you have proven that deaths charge is inferior to death's charge

because what you have said is:
1-It's not hard to stay away from touch range to avoid Shock
2-and most traps can usually be avoided
3-If you have to walk into some traps, it's no big deal since you should be able to take it without dying
4-Walking into traps and using Death's Charge on a dryder is a good way to trigger traps without taking damage.

and my comments are:
1-you have explained how death charge's inferiority could be COMPENSATED, you need to stay away from touch range
2-you have also explained how death charge's inferiority could be COMPENSATED, you need to avoid trasp (which simply wont do because there are places you will need to walk into traps, and using deaths charge on some other behemoth? yea a great idea)
3-you have said it doesnt matter, well if you have high enough hp, you will survive in both cases but feigned is still much safer
4-you mentioned deaths charge can also heal and cancel, except it requires dryders unlike feigned

feigned is simple, you activate it, youre immortal
youre wrong. here's why:

1. you should never be in touch range of ANY charged unless 2 instances occur -
A: you pull them into mnt
OR
B: you can't deagro in pools.

under those circumstances, you will only face 1 or 2 charged MAX which can easily be solo'ed with no feigned, no IAU OR with only IAU (remember IAU grants + XX armor as well).

if you're dying from charged you're either :
-overagro'ing
-going the wrong way
-not using a lightning shield
-not using dcharge or sliver correctly

so your point #1 is moot since you should not be getting into those situations in the 1st place.

2. you should never be hitting traps (with the exception of mnts). if your pug run through mnts is uncoordinated only pits should have to be concerned but pits doesnt carry feigned or iau. even so, as pools or mnt you have d charge so you can shadowstep up to the behemoth BEFORE traps are being set. if you end up hitting them AFTER, you have IAU so you're fine. you won't die from 1 or 2 X fire trap/barbed trap alone.

so your point 2 is moot since you should not be getting into those situations in the 1st place.

3. saying hitting traps is safer than completely avoiding them is not correct. looking past opinion #2 into mnts specifically, running up to behemoth and then deaths charging out to a terrorweb means you pop all the traps but aren't in the area of the trap when they go off. this means traps are gone, you take no damage, and if you lag a bit you are healed with the charge anyway so what damage you would take from lag (1 x fire?) is negated from the heal.

so your point 3 is moot since it's illogical.

4. every area has something you can deaths charge to without taking aoe damage. these can be terrors, stalking nights, smites, dead baddies, plains baddies, etc.

so your point 4 is moot since it's wrong.

feigned is a waste of a skill slot especially since you can effectively cancel its effects altogether within 1 second and have to wait to recharge to use it again.

that said, it all comes down to personal preference and familiarity with the area. gl
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Old Jul 04, 2009, 05:53 AM // 05:53   #22
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Umm I think you dont get the point
you just say that the INFERIORITY of deaths charge could be compensated by player

so what?

feigned does all itself, you just press feigned BAM!!! youre immortal

and makosi: "I don't know why people still use Shadow of Haste when skill slots are such a precious resource."

because it does not matter
as long as you finish under 15 minutes (which is a very long time even for wastes anyway) it is fine
with gole+ebsoh+sliver+buh+rad field+shadow of haste I do 8-9 min wastes without consumables

best alternative for shadow of haste would be intensity but because of 45 sec recharge you will be able to use it %50 of the time
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Old Jul 07, 2009, 03:45 AM // 03:45   #23
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I run that bar w/o Feigned and with Rad field. If you're good, take out your armor+10v fire shield while ur with the smites. Get a big enough agro and u will hardly take dmg at all. If you need a heal... BUH! is +2 regen gogo. If you need another heal besides that you're bad ^.^ Whenever i do wastes i clear the ENTIRE area, killing every smite and coldfire (except the coldfire group at the VERY top of the back mtn) and doing the quest in less then 10mins.
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Old Jul 07, 2009, 04:05 AM // 04:05   #24
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Originally Posted by Andemius View Post
bit uncalled for

It seems that hardly anyone likes FN, since you think I shouldn't bring it, anyone tell me, draw a point on the map where i should pull the smites and stuff to in order to kill them without ZF killing me?

I have seen the tutorials, and the one posted about was useful, but whenever i've been in (about 5 times now) I have real trouble grouping to where the guy in the video uses his 1st SA.
Bluebanners is one of the better permas in the game, so thats understandable. As for a location, it's more of a how much agro do you have. Try to have at least 6 coldfires(the more the better) agro'd on you before killing smites.
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Old Jul 07, 2009, 08:09 AM // 08:09   #25
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Quick question - the fastest Wastes time I've had using Deaths Charge is 7 minutes; is there any way to pull that down to 6 with any tips and tricks?

Generally, I'll have taken all the smites out in 4 minutes, but it takes me an entire minute to take out the coldfires, and another minute to take out the terrors, then I'll complete the quest in the next minute or so.

Is it possible to replace Deaths Charge with Dash and use a longbow, dash down and pull them all? Or perhaps there's simply a quicker way of taking the coldfires?

Cheers.
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Old Jul 07, 2009, 09:10 AM // 09:10   #26
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Originally Posted by Hermos View Post
Quick question - the fastest Wastes time I've had using Deaths Charge is 7 minutes; is there any way to pull that down to 6 with any tips and tricks?

Generally, I'll have taken all the smites out in 4 minutes, but it takes me an entire minute to take out the coldfires, and another minute to take out the terrors, then I'll complete the quest in the next minute or so.

Is it possible to replace Deaths Charge with Dash and use a longbow, dash down and pull them all? Or perhaps there's simply a quicker way of taking the coldfires?

Cheers.
Best way to get a lower time is probably dependent on spawns. Other things are probably personal cons, notably pie. I do not believe using Dash is possible, stick with death''s charge. For coldfires, pie will obviously help, because quicker casting=starts recharging faster=more time spent with max degen. Times are also largely chamber and load time dependent. Oh, depending on where you're killing coldfires, you can pull the dryders+coldfires together.
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Old Jul 07, 2009, 11:16 AM // 11:16   #27
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Why use dash, a cupcake + essence is maxed IMS (increased movement speed) already.
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Old Jul 07, 2009, 04:48 PM // 16:48   #28
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yes rad field will make it faster but dont sub out BuH take out fiegned if your a decent wastes then BuH will be enough to heal you no problem make sure to have a +45 enchant shield with 10AL vs fire tho
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Old Jul 07, 2009, 06:44 PM // 18:44   #29
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Things can go so wrong with a longbow, which is what I don't use one. Anyway you should be using BUH and Intensity if you have a low vanguard rank, since waste is pretty much dependant on how long it takes to pop the reaper. But I would say if you vanguard rank is good (suggested of 8 or higher) you should opt out Intensity for Rad Field. If you use the first option of BUH and Intensity remember to spread damage out when it comes to killing the dryders and coldfires, since it much faster to sliver 6 things to almost being dead and then using one sliver to finish them all off at once rather than slivering one thing to death at a time.

I forgot to mention, zealot's fire only hurts you IF you kill the smites slowly, faster kills on smites = less damage. Just carry a fire shield and you should be fine. Heals in waste are for wimps
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Old Jul 07, 2009, 08:14 PM // 20:14   #30
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Originally Posted by firstfire View Post
Why use dash, a cupcake + essence is maxed IMS (increased movement speed) already.
IMS only stacks to 33%. However, if you use one skill to get higher than 33%, it will go over the cap. Example:Essence+cupcake=33%., while Essence+Dash=50%
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Old Jul 07, 2009, 08:16 PM // 20:16   #31
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for wastes: build i use is
1.DP
2.shadow form
3. glyph
4.ebon stand
5.sliver
6.by urals
7.intensity
8. shadow of haste
more sliver buffs leads to faster killing. if they are dead, you dont really need a heal. because its faster, you get to quest sooner. you dont need rad field at all for the quest because it finishes after a certain amount of terrors spawn, not when you kill them.
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Old Jul 07, 2009, 08:20 PM // 20:20   #32
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Quote:
Originally Posted by Ripy rip View Post
for wastes: build i use is
1.DP
2.shadow form
3. glyph
4.ebon stand
5.sliver
6.by urals
7.intensity
8. shadow of haste
more sliver buffs leads to faster killing. if they are dead, you dont really need a heal. because its faster, you get to quest sooner. you dont need rad field at all for the quest because it finishes after a certain amount of terrors spawn, not when you kill them.
3 buff's to sliver arnt necissary put in rad field its better
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Old Jul 07, 2009, 08:23 PM // 20:23   #33
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Quote:
Originally Posted by Ripy rip View Post
for wastes: build i use is
1.DP
2.shadow form
3. glyph
4.ebon stand
5.sliver
6.by urals
7.intensity
8. shadow of haste
more sliver buffs leads to faster killing. if they are dead, you dont really need a heal. because its faster, you get to quest sooner. you dont need rad field at all for the quest because it finishes after a certain amount of terrors spawn, not when you kill them.
Rad field isn't really meant just for the quest. It's for coldfires.
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